Tag Archives: short story

Issue 12 submissions now open

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Photo (CC BY): Magdalena Roeseler

We are now accepting submissions of short stories and poetry for Structo issue 12. It doesn’t seem five minutes since the last one, but we seem to be a bit more organised this time around, as we have already conducted the interview for this new issue – with the novelist and poet Margaret Atwood.

The deadline is midnight GMT in the evening of Monday April 7th. For more information and for our submission guidelines, head over to our website, where you can also find the link to send in your work. Can’t wait to see what comes in this time around.

— Euan

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Once upon a time: Alexander Francois

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Photo © Alexander Francois

Every now and again we interview an erstwhile Structo author for the blog. This time it’s the turn of author Alexander Francois, whose story ‘Barcode’ was featured in issue seven, the final edition of Structo to be printed on tabloid newspaper. ‘Barcode’ can be read, in full, over here.

We recently found out that Alex is also a game designer, and recently ran a successful Kickstarter campaign to fund his studio’s first game: The Slaughter.

How did you come across Structo? Why did you choose to send ‘Barcode’ here?

A friend of mine, the ‘zine artist Jimi Gherkin, directed me towards Structo when I expressed interest in contributing to a magazine. ‘Barcode’ was a very experimental piece of writing for me, and I was unsure how it would fit into a genre-focussed publication before finding Structo. Structo‘s characterisation as a magazine which ‘tends towards the slipstream end of things’ sounded like a perfect home for ‘Barcode’, and a publication I’d be proud to contribute to.

Can you tell us a little about Brainchild Studios?

Brainchild is a design studio which acts almost as a pseudonym for my name. I wasn’t quite ready to divorce myself from all of the norms of the gaming industry and create a game purely under Alexander Francois as a literary author would, so Brainchild was born from a desire to have an intriguing name which doesn’t necessarily scream game design. This means the studio, and its creative output is never bound by the typical expectations of the gaming medium. Brainchild’s first project The Slaughter was successfully funded through Kickstarter in December, and I’ve been hard at work creating all aspects of the game since then, from writing to animation.

Are you doing any other writing at the moment, or is The Slaughter taking up all your time?

I’d love to say I’ve been writing on the side, but The Slaughter requires a huge amount of work. I write each scene much in the format of a play, but with the addition of multiple choice dialogue options, and the resulting dialogue trees. On top of this, I have to write several meaningful responses to interactions with almost every object or piece of scenery in the game. The game’s plot allows me a lot of creative freedom as it incorporates everything from nursery rhymes and poetry, to songs, dialogue and inner monologues. It’s almost like writing a play, album and poetry anthology at the same time – something which is often as intense as it sounds!

Which other games do you rate for their writing?

There are countless games I adore for their plot, but when it comes to the quality of spoken and written dialogue, it becomes trickier to decide. A few that spring to mind are Psychonauts, Portal, Tactics Ogre, and Broken Sword. Despite its often convoluted plot, I love the Metal Gear series for its playfulness and realism, with dialogue often following obscure tangents such as discussions about the original Godzilla movies. I also love the writing in Dark Souls for its minimalist quality; you are forced to gather some semblance of a plot through sparse encounters with other characters in a world where even item descriptions are intriguing and help to build the lore. I feel this is where games set themselves apart from movies; creation of a formidable and personal atmosphere in which the audience is deeply invested.

Issue 11

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After a fun launch party in Oxford, Structo issue 11 is now available to order! It will be available from our stockists on the weekend of February 1st.

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Issue 11 is our largest ever, and features 11 short stories, 12 (or 16, depending on how you count) poems, two essay features, and an interview with First Story‘s co-founder Katie Waldegrave.

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Several of the poems are in translation, from the Gaelic, Irish, Classical Chinese and Jèrriais.

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One of the essays is our regular Incidental column, and the other is a profile of the Surrealist painter and author Leonora Carrington. She had an interesting life.

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We’re very proud of this issue. I hope you like it as much as we do.

— Euan

Issue 11 launch

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Tomorrow night from 6pm we will be celebrating the publication of Structo issue 11 at one of our very favourite bookshops: The Albion Beatnik in Oxford.

If you’ve followed our exploits for a while, you might remember we had our issue nine party there, and you will already know why we’re going back.

Expect a pile of magazines, some short readings by some ace writers, wine and/or tea, and cake. Confirmed readings by issue 11 short story writers Melanie Whipman and Tara Isabella Burton, and by the Oxford poets Nikul Patel, April Pierce and Leo Mercer.

It’s going to be fun. Hope you can join us! Facebook event page here.

Update: Sadly Tara can’t make tonight, due to being on the wrong side of the Atlantic, but we have some exciting Oxford poets making up the ranks!

Evie Wyld competition

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Issue 10 has just been released online to read for free, and to celebrate we are running a competition to win a copy of Evie Wyld latest book, All the Birds, Singing, as well as one of the first ever Structo tote bags. The bags won’t even be available to buy until the new year. Exclusive I tell you.

All the Birds, Singing is a remarkable book, and if you want to get a taste of what to expect you can read our interview with Wyld in the newly released issue here.

To enter the competition, email competitions@structomagazine.co.uk, with ‘Evie Wyld competition’ in the subject line and your name and address in the body text. The draw closes at midnight on December 31st. We’ll choose somebody at random from the entries on January 1st and let you know if you’ve won soon after.

Rules/notes: The draw closes at midnight GMT on December 31st; UK addresses only please; we won’t use your email address for anything else (unless you’d like to be added to our mailing list, in which case let us know in the email).

Update 1/1: The book and tote bag have now been won – congratulations to the winner!

Issue 10 now online

An early Christmas present: the online version of Structo issue 10!

Click on the preview above, or head on over to Issuu, to read the issue for free and in its entirety. It features 10 short stories, 10 poems, two interviews (author Evie Wyld and poet/translator/author/editor David Constantine) and an essay about hereditary book addiction. It’s a great issue, even if we say it ourselves.

There are also a few print copies around if you would like to read it on paper.

Happy Christmas on behalf of the entire Structo team.

— Euan

Now reading for issue 11!

Photo by Catunes on Flickr

Photo (CC BY-NC-SA) by Catunes

We are now accepting submissions of short stories and poetry for issue 11! Head over to our website to read submission guidelines and find the link to send in your work. On the poetry front, we are particularly interested in seeing translations from the Gaelic, Irish, Manx, Cornish, Channel French and Welsh, however would love to read original poetry in English too. As usual, there isn’t a theme and the deadline this time around is October the 7th.

Can’t wait to see what comes in this time.

— Euan